Pixelpaw
Pixel art game scene

Pixel Art · Arcade Games · Honest Craft

Small studio.
Crisp pixels.
Real games.

Pixelpaw helps indie developers bring arcade ideas to life — from tidy sprite sets to playable builds, handled with care at every step.

Why Pixelpaw

Pixel art made with patience

Good pixel art takes time. We don't rush palettes or cut corners on sprite edges. Whether you need a focused set of characters or a polished, playable prototype, the work gets the attention it deserves.

Cohesive by design

Every sprite shares a palette. Every tile speaks the same visual language. Consistency isn't an afterthought — it's the starting point.

Scope kept honest

We define what fits in the project and stick to it. No scope creep, no vague deliverables — just a clear set of files you can actually use.

Easy to extend later

Files arrive organized and well-named. Adding new sprites or mechanics later is something you can do yourself, or come back to us for.

What you get

Four things we focus on

Palette-first workflow

Before a single sprite is drawn, we define the color palette together. This keeps every asset visually connected from frame one.

Collaborative check-ins

You see progress at each stage and can steer direction early, so nothing feels like a surprise when files land in your inbox.

Tidy, organized files

Sprites are exported in formats your engine expects, named sensibly and grouped logically, ready to drop in without reshuffling.

Honest timelines

We give realistic estimates upfront and let you know early if anything shifts. No last-minute rushes, no stressed deliveries.

Process

How a project goes

Four steps, each one building on the last. No guesswork about where things stand.

STEP 01

Brief & scope

You share your idea and we ask questions until the scope is clear and honest for both sides.

STEP 02

Palette & draft

We agree on colors first, then share early drafts for your feedback before going further.

STEP 03

Refinement

Revisions happen in rounds, guided by your notes, until the work feels right.

STEP 04

Delivery

Clean files, organized folders, and a quick handover note so you can hit the ground running.

By the numbers

A small studio with a steady record

60+

Projects shipped

4 yrs

In practice

12

Engines supported

100%

Remote-friendly

We've worked with solo devs building their first game and small teams refining an existing title. The project size changes; the care we put in doesn't.

Services

Three ways to work together

Each service is shaped around a specific need — pick the one that fits, or reach out if you're not sure.

Sprite Set Design

Sprite Set Design

A cohesive character and object set for your arcade title

Palette definition, character sprites, objects, and tidy file delivery — shaped around your game's style from the start.

$270 USD See details →
Pixel Game Build

Pixel Game Build

A small arcade idea brought to a playable state

Mechanic implementation, sprite integration, and a working build you can test and extend — scope kept honest throughout.

$600 USD See details →
Palette & Polish Pass

Palette & Polish Pass

Color harmony and pixel detail refinement for existing games

Palette review, edge cleanup guidance, and on-screen text styling — respectful of your existing art direction.

$330 USD See details →

Ready when you are

Let's talk about your game

Share a rough idea, a half-finished project, or just a question. We'll respond promptly and figure out together whether we're a good fit.

Send a message

Contact

Drop us a line

No obligation, no pressure. Just tell us a bit about what you're working on and we'll take it from there.

Business

Pixelpaw

Email

info@goldenhourbeachclub.com

Website

goldenhourbeachclub.com

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