Pixel Game Build
Bring a small arcade idea to a playable state
Mechanic implementation, sprite integration, and a working build you can test and extend — scope kept honest throughout.
Sprite Set Design · $270 USD
A focused pixel art service that shapes a small, cohesive sprite set around your game's personality — palette first, delivered clean.
What this delivers
When every sprite shares the same palette and follows the same visual rules, your game feels like a crafted whole — not a collection of assets gathered from different places.
That sense of cohesion is something players feel even when they can't name it. It's what makes a small indie title look like it was made with intention.
Visual unity
Every character, object, and tile speaks the same visual language.
Defined palette
Colors chosen with care — consistent across every frame.
Tidy delivery
Organized files, sensibly named, ready for your engine.
Extendable later
The system scales — adding new sprites later fits naturally.
The familiar struggle
Mixed visual styles
Assets from different sources rarely look like they belong together. The palette clash is subtle at first, then hard to unsee.
Too much scope
Trying to produce every sprite at once stretches the work thin. Consistency suffers when there's no clear starting framework.
Unclear starting point
Without a defined palette upfront, small color decisions compound into a muddy visual result that's slow to untangle.
Files that don't fit
Even well-drawn sprites can cause friction when they're poorly named or formatted in a way that doesn't match your workflow.
Our approach
Before a single sprite is drafted, we sit with your game's tone and agree on a color system. That palette becomes the rulebook for everything drawn after it — characters, objects, tiles, UI elements.
From there, the work moves in visible stages. You see early drafts, give feedback, and we refine until each sprite fits the set naturally. Nothing is finalized in a vacuum.
The scope stays focused on what your game actually needs right now. A small, tight set you can build on later is more valuable than an overwhelming collection that pulls in every direction.
Style brief
We talk through your game, its feel, and what the sprites need to convey. Questions until things are clear.
Palette agreement
Colors are chosen and confirmed together before drawing starts. This is the foundation everything builds on.
Draft & feedback rounds
Early sprites are shared for your input. Rounds of revision happen until the work feels right to you.
Clean delivery
Organized files in formats your engine expects, with a handover note covering the naming logic.
What working together looks like
Progress is visible at each stage. You'll never be left wondering where things stand or what comes next.
We're here to serve your game's vision, not replace it. Feedback shapes the work at every round.
Delivery includes a short handover note so you know exactly what you received and how to work with it.
Investment
One price, one scope, no surprises. We define what's included during the brief call and deliver exactly that — nothing vague, nothing open-ended.
Payment terms and any phased arrangements can be discussed when we talk through your project. Reach out and we'll figure out what fits.
What's included
Style & scope brief call
We learn your game's needs and agree on what the set covers.
Custom palette definition
A deliberate, agreed color system before the first sprite is drawn.
Character & object sprites
A small, cohesive set shaped around your game's specific needs.
Revision rounds
Feedback-guided refinements until the work sits right.
Organized file delivery
Engine-ready formats, named logically, with a handover note.
How we work
Realistic timelines, stated upfront
We give an honest estimate at the start and flag early if anything shifts. Sprite Set Design projects typically move in two to three weeks depending on set size and revision volume — we'll be specific when we talk.
Progress you can see
Work is shared in stages, not delivered all at once at the end. You can steer direction when it still makes a difference to adjust.
Scope that holds
Once the brief is agreed, the scope is fixed. You know what you're getting, and we deliver exactly that — nothing vague or open to interpretation.
Built to grow with your game
The palette system and file structure we deliver are designed to make adding new sprites later straightforward — whether you work with us again or do it yourself.
Our commitment
If something in the deliverables doesn't match what we agreed in the brief, we'll address it. Revision rounds aren't a courtesy — they're part of the process, and we take them seriously.
The first conversation carries no obligation. We'll listen to your project, ask a few questions, and tell you honestly whether this service fits what you need. If it doesn't, we'll say so.
No pressure
first conversation
Revisions
included in scope
Clear scope
agreed before we start
Getting started
FIRST
Use the contact form and tell us a bit about your game. No brief needed — just a starting point.
SECOND
A short conversation to understand the project and confirm the scope makes sense.
THIRD
We define and agree on colors together before drawing begins — the foundation of the whole set.
THEN
Refined through feedback rounds and delivered as clean, organized files ready for your game.
Sprite Set Design · $270 USD
Drop us a note about your project. No commitment needed — just a conversation about where your game is and where you'd like it to go visually.
Start the conversationOther services
Pixel Game Build
Mechanic implementation, sprite integration, and a working build you can test and extend — scope kept honest throughout.
Palette & Polish Pass
Palette review, edge cleanup guidance, and on-screen text styling — respectful of your existing art direction at every step.