Pixelpaw
Pixel arcade game build in progress

Pixel Game Build · $600 USD

Your arcade idea,
actually running.

A focused development service that takes a small pixel-art arcade concept from sketch to a playable build — mechanics working, sprites integrated, scope kept honest throughout.

What this delivers

A build you can hold, test, and hand to someone to play.

There's a gap between an idea that excites you and a game another person can actually pick up and play. This service exists to close that gap — carefully, without overcomplicating the scope.

When you have a working build, you can feel the core loop, spot what's missing, and decide confidently what to add next. That feedback is something a sketch or a design doc can't give you.

Playable result

A real build that runs — not a mockup or a prototype in name only.

Sprites integrated

Pixel art lives inside the game, moving and behaving as intended.

Honest scope

We define what fits, build exactly that, and leave it easy to extend.

Clear handover

You receive source files organized for your engine with context to work from.

Why ideas stall

The space between a concept and a running game is wider than it looks.

Mechanics that don't connect

A core loop that sounds solid on paper can feel wrong in motion. Getting it right requires actual implementation and play testing, not more planning.

Scope that expands

Small game builds have a way of stretching as features get added. Without a clear boundary, the finish line keeps moving further away.

Art and code living separately

Sprites drawn in isolation often don't sit right once they're inside the game. Integration is its own discipline and takes deliberate attention.

No clear place to stop

Without an agreed endpoint, a small project can drift indefinitely. What's done and what's just started is hard to know when the scope was never pinned down.

How we approach it

Define the core loop, build it well, leave it extendable.

We start every Pixel Game Build by agreeing on what the game actually is — the core mechanic, the visual style, and what the finished build needs to contain. That brief becomes the guide for everything that follows.

Implementation happens in view. You see working pieces as they come together, not just a final deliverable at the end. That gives you the chance to weigh in while changes are still straightforward.

The build we hand over is intentionally sized to be completed well. It works, it plays, and it's structured so adding new content or mechanics later is a manageable next step — not a rebuild.

01

Game brief & scope definition

We learn the idea, its mechanics, and its visual direction. The scope is written out and agreed before work starts.

02

Mechanic implementation

Core gameplay systems are built and tested in isolation, then connected into a working loop you can try.

03

Sprite integration

Pixel art is placed inside the game with attention to how it moves, scales, and reads at runtime — not just how it looks in isolation.

04

Build delivery & handover

Source files, organized and documented, with a handover note covering the structure and how to continue from it.

What working together feels like

Visible progress, no guesswork.

You play it early

Working pieces are shared as they're ready, not held back until completion. You feel the game long before it's fully done.

Scope holds firm

What's in the build is agreed at the start and stays fixed. Additions go into a next phase, not into the current one silently.

Source you can continue

The files you receive are organized to make future work possible — by you, by us, or by someone else on your team.

Investment

Pixel Game Build

$600 USD · fixed price

One price for one agreed scope. No open-ended billing, no surprises when the build is done. The investment reflects the full arc of the work: brief, build, integration, and delivery.

If your project has specific timeline or payment needs, mention them when you reach out. We'll discuss what's possible in the first conversation.

What's included

  • Game brief & scope document

    Written agreement on mechanics, art direction, and deliverables before work begins.

  • Core mechanic implementation

    Gameplay systems built, tested, and connected into a working loop.

  • Pixel art sprite integration

    Art placed and working inside the game at runtime, not just in static previews.

  • Playable build for testing

    A runnable version you can share, test on devices, and build confidence from.

  • Organized source files & handover note

    Everything you need to continue the project, structured to be easy to navigate.

How we work

Built to be finished, not just started.

Scope written before work begins

The brief document we agree on defines what the build includes. That's what gets built — nothing more, nothing quietly less. Changes to scope go into a second phase conversation, not the current one.

Timelines estimated honestly

Pixel Game Build projects typically run four to six weeks depending on mechanic complexity and revision volume. We'll give you a specific estimate when we've heard the brief.

Mid-project check-ins

You see the build at meaningful stages, not just at the end. Feedback at those points helps steer the work while it still matters to adjust.

Structured for future work

The code and asset structure follow conventions that make extending the game later a natural continuation — not a puzzling reverse-engineering session.

Our commitment

What we agreed is what you receive.

If the build doesn't match the agreed brief, we address it. The scope document we write together is a shared commitment — we take it as seriously as you do.

The first conversation is relaxed and obligation-free. We'll talk through your idea, ask what we need to understand, and tell you honestly whether the service fits. If a different approach would serve you better, we'll say so.

Scope doc

agreed before work starts

No pressure

first conversation

Revisions

part of the process

Getting started

Four steps from first message to playable game.

FIRST

Tell us the idea

Use the contact form. A rough description is enough — no detailed spec needed to start talking.

SECOND

Scope the build

We talk through mechanics, art direction, and expectations, then write the scope document together.

THIRD

Watch it take shape

Progress is visible as it happens. You play early versions and steer while the work is still in motion.

THEN

Receive the build

A running game, clean source files, and a handover note so you know exactly where to go from here.

Pixel Game Build · $600 USD

Your arcade idea deserves to actually run.

Tell us what you're building. No detailed brief needed, no commitment at this stage — just a conversation about the idea and whether this is the right fit.

Start the conversation

Other services

Explore what else Pixelpaw offers

Sprite Set Design

A cohesive character and object set for your arcade title

Palette definition, character sprites, objects, and tidy file delivery — shaped around your game's style from the start.

$270 USD See details →

Palette & Polish Pass

Color harmony and detail refinement for existing games

Palette review, edge cleanup guidance, and on-screen text styling — respectful of your existing art direction at every step.

$330 USD See details →