Pixelpaw
Palette and polish refinement for pixel games

Palette & Polish Pass · $330 USD

Your game's art,
finally feeling consistent.

A careful refinement service that brings color harmony and visual tidiness to an existing pixel game — working with your art direction, not over it.

What this delivers

Visual consistency that holds together across every screen.

When colors clash subtly between scenes, or pixel edges feel slightly off from one asset to the next, players notice something — even when they can't say what. That unease is what this service quietly removes.

The Palette & Polish Pass works with what you've built. We don't reimagine your art or pull it in a new direction — we find the visual logic already present in your game and help every element follow it more closely.

Palette harmony

Colors reviewed and aligned so they read as a single visual system.

Edge cleanup

Pixel edges tidied with guidance on where inconsistency creeps in.

Text styling

On-screen text reviewed for legibility and visual fit with the rest of the game.

Your direction kept

We refine what's there — never replace it with something unfamiliar.

The quiet friction

Good art, but something feels slightly off — and you can't quite name it.

Palette drift over time

When assets are made in different sessions or by different hands, the colors drift. What started as one system quietly becomes three or four, and the game starts to look assembled rather than made.

Edges that don't sit right

Pixel edges look different at one part of the game versus another. It's not obvious in isolation, but side by side, the inconsistency is there and it bothers people without their knowing why.

Text that disrupts the visual feel

UI text and labels can feel like they belong to a different project — wrong weight, wrong size, wrong color relationship with the surrounding art. Small details that pull the player out.

No clear guide to follow

Without a defined palette system, every new asset is a small color decision made from scratch. Over a project's life, those decisions accumulate into something hard to untangle.

How we approach it

We look at what you have, then help it agree with itself.

The work begins with a careful review of your existing art — not to judge it, but to understand the visual logic it's already trying to follow. Most games have a direction. The polish pass makes that direction more deliberate and consistent.

We identify where colors have drifted, where edges follow different conventions, and where the text sits awkwardly in context. Then we provide a palette reference, cleanup guidance, and specific text styling notes — all tuned to what your game is, not what we'd want it to be.

The result is a set of concrete, actionable recommendations your team can apply, along with any revised reference assets — so the improvement shows in the game, not just in a document.

01

Art review

We look at your existing assets, identify where consistency is strong and where it breaks down, and note the patterns worth preserving.

02

Palette consolidation

We define or refine a unified color reference that brings drifted assets back into agreement without erasing your game's existing character.

03

Edge & detail guidance

Pixel edge conventions are noted and cleanup guidance is provided — clear enough to apply consistently to new and existing assets.

04

Text styling notes & delivery

On-screen text recommendations delivered alongside revised reference assets and a concise summary of the changes made and why.

What working together looks like

Gentle, considered, respectful of what you've made.

We study before we suggest

Every recommendation comes from understanding what your game is trying to be visually — not from applying a generic standard over it.

Specific, not abstract

Deliverables are concrete — a palette reference you can use, cleanup notes you can follow, not a report full of vague suggestions.

Your direction stays yours

We're here to refine, not redirect. If your game has a distinct visual voice, the polish pass amplifies it — it doesn't replace it with ours.

Investment

Palette & Polish Pass

$330 USD · fixed price

A fixed-price engagement for a defined scope of review and refinement. No open invoices, no extra charges for findings that take longer to untangle than expected.

If your project has particular constraints — a specific release window, particular assets to prioritize — mention them when you get in touch and we'll factor them into the conversation.

What's included

  • Full art review

    Careful look at your existing assets to understand what's working and where visual consistency drifts.

  • Unified palette reference

    A color system document your team can use as a guide for all existing and future art.

  • Edge cleanup guidance

    Specific notes on pixel edge conventions, where they're inconsistent, and how to correct them.

  • On-screen text styling notes

    Recommendations for UI text that fits the visual register of the game rather than sitting apart from it.

  • Revised reference assets

    Reworked example files showing the recommendations applied, so the guidance is easy to follow.

How we work

A pace that matches where your game is.

Works on games at any stage

The Palette & Polish Pass is suited to games approaching a release, in active development, or recently launched and looking to tighten things up. The work adapts to where you are, not the other way around.

Typically two to three weeks

Most passes complete in that window, depending on the volume of assets and the depth of review needed. We'll give a specific estimate when we understand the scope.

Feedback incorporated, not ignored

If our recommendations miss something about your game's intentions, say so. The pass includes a round for your response so the guidance lands in a form that actually fits your workflow.

Leaves you with tools to continue

The palette reference and guidance notes are yours to keep and apply going forward. New assets added after the pass can follow the same system without needing another engagement.

Our commitment

Refinement that fits your game, or we revisit it.

If the guidance we deliver doesn't match the art direction you explained to us, we'll revisit it. The pass is collaborative — your input at the review stage shapes the final deliverables.

There's no obligation in the first conversation. We'll look at what you have, ask questions about your intentions, and tell you honestly whether the service is a good fit for where your game is.

Respectful

of your art direction

No pressure

first conversation

Revisions

included in the pass

Getting started

Four steps to a more consistent game.

FIRST

Share what you have

Get in touch and describe your game's current state. Screenshots or a brief overview is enough to begin.

SECOND

We review together

A conversation to understand your game's art direction, what you want to keep, and where you're feeling the inconsistency.

THIRD

Recommendations drafted

Palette reference, edge guidance, and text notes prepared. You review and respond before anything is finalized.

THEN

Deliverables in hand

Final guidance, revised reference assets, and a concise summary your team can use going forward.

Palette & Polish Pass · $330 USD

Your game already has a visual voice. Let's help it speak clearly.

Send a short note about your game and where you're feeling the visual friction. No detailed brief needed — just a starting point for a conversation.

Start the conversation

Other services

Explore what else Pixelpaw offers

Sprite Set Design

A cohesive character and object set for your arcade title

Palette definition, character sprites, objects, and tidy file delivery — shaped around your game's style from the start.

$270 USD See details →

Pixel Game Build

Bring a small arcade idea to a playable state

Mechanic implementation, sprite integration, and a working build you can test and extend — scope kept honest throughout.

$600 USD See details →