Sprite Set Design
A cohesive character and object set for your arcade title
Palette definition, character sprites, objects, and tidy file delivery — shaped around your game's style from the start.
Palette & Polish Pass · $330 USD
A careful refinement service that brings color harmony and visual tidiness to an existing pixel game — working with your art direction, not over it.
What this delivers
When colors clash subtly between scenes, or pixel edges feel slightly off from one asset to the next, players notice something — even when they can't say what. That unease is what this service quietly removes.
The Palette & Polish Pass works with what you've built. We don't reimagine your art or pull it in a new direction — we find the visual logic already present in your game and help every element follow it more closely.
Palette harmony
Colors reviewed and aligned so they read as a single visual system.
Edge cleanup
Pixel edges tidied with guidance on where inconsistency creeps in.
Text styling
On-screen text reviewed for legibility and visual fit with the rest of the game.
Your direction kept
We refine what's there — never replace it with something unfamiliar.
The quiet friction
Palette drift over time
When assets are made in different sessions or by different hands, the colors drift. What started as one system quietly becomes three or four, and the game starts to look assembled rather than made.
Edges that don't sit right
Pixel edges look different at one part of the game versus another. It's not obvious in isolation, but side by side, the inconsistency is there and it bothers people without their knowing why.
Text that disrupts the visual feel
UI text and labels can feel like they belong to a different project — wrong weight, wrong size, wrong color relationship with the surrounding art. Small details that pull the player out.
No clear guide to follow
Without a defined palette system, every new asset is a small color decision made from scratch. Over a project's life, those decisions accumulate into something hard to untangle.
How we approach it
The work begins with a careful review of your existing art — not to judge it, but to understand the visual logic it's already trying to follow. Most games have a direction. The polish pass makes that direction more deliberate and consistent.
We identify where colors have drifted, where edges follow different conventions, and where the text sits awkwardly in context. Then we provide a palette reference, cleanup guidance, and specific text styling notes — all tuned to what your game is, not what we'd want it to be.
The result is a set of concrete, actionable recommendations your team can apply, along with any revised reference assets — so the improvement shows in the game, not just in a document.
Art review
We look at your existing assets, identify where consistency is strong and where it breaks down, and note the patterns worth preserving.
Palette consolidation
We define or refine a unified color reference that brings drifted assets back into agreement without erasing your game's existing character.
Edge & detail guidance
Pixel edge conventions are noted and cleanup guidance is provided — clear enough to apply consistently to new and existing assets.
Text styling notes & delivery
On-screen text recommendations delivered alongside revised reference assets and a concise summary of the changes made and why.
What working together looks like
Every recommendation comes from understanding what your game is trying to be visually — not from applying a generic standard over it.
Deliverables are concrete — a palette reference you can use, cleanup notes you can follow, not a report full of vague suggestions.
We're here to refine, not redirect. If your game has a distinct visual voice, the polish pass amplifies it — it doesn't replace it with ours.
Investment
A fixed-price engagement for a defined scope of review and refinement. No open invoices, no extra charges for findings that take longer to untangle than expected.
If your project has particular constraints — a specific release window, particular assets to prioritize — mention them when you get in touch and we'll factor them into the conversation.
What's included
Full art review
Careful look at your existing assets to understand what's working and where visual consistency drifts.
Unified palette reference
A color system document your team can use as a guide for all existing and future art.
Edge cleanup guidance
Specific notes on pixel edge conventions, where they're inconsistent, and how to correct them.
On-screen text styling notes
Recommendations for UI text that fits the visual register of the game rather than sitting apart from it.
Revised reference assets
Reworked example files showing the recommendations applied, so the guidance is easy to follow.
How we work
Works on games at any stage
The Palette & Polish Pass is suited to games approaching a release, in active development, or recently launched and looking to tighten things up. The work adapts to where you are, not the other way around.
Typically two to three weeks
Most passes complete in that window, depending on the volume of assets and the depth of review needed. We'll give a specific estimate when we understand the scope.
Feedback incorporated, not ignored
If our recommendations miss something about your game's intentions, say so. The pass includes a round for your response so the guidance lands in a form that actually fits your workflow.
Leaves you with tools to continue
The palette reference and guidance notes are yours to keep and apply going forward. New assets added after the pass can follow the same system without needing another engagement.
Our commitment
If the guidance we deliver doesn't match the art direction you explained to us, we'll revisit it. The pass is collaborative — your input at the review stage shapes the final deliverables.
There's no obligation in the first conversation. We'll look at what you have, ask questions about your intentions, and tell you honestly whether the service is a good fit for where your game is.
Respectful
of your art direction
No pressure
first conversation
Revisions
included in the pass
Getting started
FIRST
Get in touch and describe your game's current state. Screenshots or a brief overview is enough to begin.
SECOND
A conversation to understand your game's art direction, what you want to keep, and where you're feeling the inconsistency.
THIRD
Palette reference, edge guidance, and text notes prepared. You review and respond before anything is finalized.
THEN
Final guidance, revised reference assets, and a concise summary your team can use going forward.
Palette & Polish Pass · $330 USD
Send a short note about your game and where you're feeling the visual friction. No detailed brief needed — just a starting point for a conversation.
Start the conversationOther services
Sprite Set Design
Palette definition, character sprites, objects, and tidy file delivery — shaped around your game's style from the start.
Pixel Game Build
Mechanic implementation, sprite integration, and a working build you can test and extend — scope kept honest throughout.